AI Insights · Timothy · July 2024
Top 5 Ultracasual Games on iOS in Brazil: Q2 2024
A look at the performance of the top 5 ultracasual games on iOS in Brazil for the second quarter of 2024, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2024, the ultracasual games market on iOS in Brazil saw some intriguing trends. Here’s a breakdown of the top 5 games based on their performance in terms of downloads, revenue, and weekly active users, as reported by Sensor Tower.
World of Slime Simulator Games by Solid Apps INC experienced significant growth in both downloads and revenue. Downloads surged from 15K in the first week of April to a peak of approximately 1.6M in the week of May 27. Revenue demonstrated a steady increase, starting at $204 in early April and reaching a high of $383 in early June. Weekly active users (WAU) also grew, peaking at around 1.9K in late May.
Slime it: Slime Game Simulator from Slime4Fun showed stable revenue but minimal changes in other metrics. Revenue started at $110 in the first week of April and saw minor fluctuations, ending at $81 in the final week of June. The game maintained a consistent WAU, slightly decreasing from 143 to 85 over the quarter.
Draw it by Kwalee Ltd had a notable performance in terms of downloads and WAU. Downloads began at 3.2M in early April, with some fluctuations, and ended at 2.9M in late June. Revenue varied, peaking at $100 in mid-May and dropping to $55 in early June. WAU experienced a peak of 7.9K in mid-May before settling at 6.6K by the end of June.
Antistress - Relaxing games from Moreno Maio saw a significant increase in downloads and a steady WAU. Downloads rose from 467K in early April to a peak of 2.5M in the last week of June. Revenue remained relatively stable, with minor fluctuations, peaking at $56 in the first week of April. WAU hovered around 700 throughout the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. showed minimal activity. Downloads started at 19K in early April but dropped to zero by mid-May. Revenue remained consistent around $32 throughout the quarter, and there were negligible WAU.
For more detailed insights and trends, visit Sensor Tower.